So alot of things have happened the past few years.
Back in 2009 I met this girl and we got married in 2013, divorced in 2014 (thank god).
Had a bad rebound and decided to travel alone, met a new girl in October 2014 and we got married in April this year. (too soon?)
While the wife has a temper and can be a bit crazy at times, I really love her. She's also pregnant (death of gaming forever?).
Now my personal life is not going to be the topic of this blog, but I feel I should share some details of my life.
I have been on and off this game ever since Abyssea got released. Last break lasted more than a year.
There's a page on facebook for the Leviathan server, and after seeing lots of players returning to the game I started to miss it myself. So why not make a comeback?
They've made alot of improvements to the game. Some may say that the changes has made the game too easy, and while I might agree I find the game more appealing now than ever.
It's alot easier to be a casual player than before. We all remember shouting for 2-3 hours to get a party going right? Or having to be in a good linkshell to get stuff done?
Let's look at some of the changes and see how they change the gameplay for the better or worse.
Trusts:
Trust NPCs also called Alter Egos are excellent tools for you to level your jobs, and they can also be used for endgame content. They can be summoned almost everywhere.
The trusts do not affect exp, so you can kill mobs fast and not have any loss in exp as you would have if you were in a party with other players. This takes away the old charm of leveling in a party and making friends. It's alot harder to make friends in the game now than before. Seeing as all my friends have quit the game I find this a little sad. The leveling part has never been easier and as fast, but I really miss the social part of leveling.
Alas there's been introduced new mobs called "Apex" which gives you job points when killed. Killing these mobs feel nostalgic as it feels like being in the old merit parties.
Ambuscade:
Ambuscade takes you and upto 5 other players or trusts to a zone where you will fight a NM. The mobs to fight changes every month and so does some of the rewards. This is a great way for returning players to get entrylevel equipment to join in other endgame content. It also rewards players with other items that can be used to upgrade REMA equipment, and items to get and upgrade JSE capes. This makes Ambuscade attractive for both returning and veteran players. While it is possible to solo some of the tiers with trusts, the rewards are greater if you finish the fights with other players. Finding players to join through /yell is usually fast and easy.
New content:
While FFXI is an old game they still produce new expansions and content.
After the lates expansion "Seekers of Adoulin" they introduced "Rhapsodies of Vana'diel".
RoV encourages players to finish the missions from the previous expansions and also brings the chapters to a close. The RoV gave us three new zones: Escha-Zitah, Escha-RuAun and Reisenjima. Here you can fight various different NM's, some are soloable or can be fought with smaller groups. Other NMs will need larger groups to take down (or of course a few good players that know what they're doing). Some of the best gear in the game can be obtained in these new zones.
Now for a returning player like me it takes some time to adjust to all the new content.
My only geared job at the moment is DRK with an afterglow Ragnarok. While my weapon is great, my NQ Escha equipment / ambuscade gear isn't really that up to par. Having a job, pregnant wife, and a 11 weeks old puppy has made me a filthy casual. This leaves me little to no time to be in an endgame linkshell that relies on me being available at certain times during the day. This leaves me with shouts, gilmaking and hopefully some new friends, we'll see how this goes :)
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